“矩陣”的版本间的差异

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*<code>matrix(1, 1)</code> 取出第一列第一行的元素:''1''。
 
*<code>matrix(1, 1)</code> 取出第一列第一行的元素:''1''。
 
*<code>matrix(2, 2)</code>、<code>matrix(-1,2)</code>、<code>matrix(2,-1)</code> 和 <code>matrix(-1,-1)</code> 等指令都是取出第二列第二行的元素:''4''。
 
*<code>matrix(2, 2)</code>、<code>matrix(-1,2)</code>、<code>matrix(2,-1)</code> 和 <code>matrix(-1,-1)</code> 等指令都是取出第二列第二行的元素:''4''。
*一般來說,<code>matrix(''i'', ''j'') </code>(''i'' 和 ''j'' 為整數)會取出矩陣第 ''i'' 列第 ''j'' 行的元素。</div>}}
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*一般來說,<code>matrix(''i'', ''j'')</code>( ''i'' 和 ''j'' 為整數)會取出矩陣第 ''i'' 列第 ''j'' 行的元素。</div>}}
  
 
==矩陣運算==
 
==矩陣運算==

2021年6月13日 (日) 05:04的版本

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GeoGebra 支援实数矩阵,将矩阵的每一列作为元素,以二维串列来储存矩阵。

范例: 在 GeoGebra 中,用 {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}} 表示一个 3x3 矩阵 \begin{pmatrix}1&2&3\\ 4&5&6\\ 7&8&9 \end{pmatrix}

要在 Menu view graphics.svg 绘图区用 LaTeX 格式显示一个矩阵,可以使用 FormulaText_指令,或从代数区拖曳一个矩阵物件放到绘图区

范例:指令列输入 FormulaText[{{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}] 会产生一个 LaTeX 格式的矩阵。

取用矩阵的元素

想要取用串列的特定元素(element),您可以使用 Element_指令或下列范例中的简化语法:

范例: 假设矩阵 matrix={{1, 2}, {3, 4}},则:
  • matrix(1, 1) 取出第一列第一行的元素:1
  • matrix(2, 2)matrix(-1,2)matrix(2,-1)matrix(-1,-1) 等指令都是取出第二列第二行的元素:4
  • 一般来说,matrix(i, j)ij 为整数)会取出矩阵第 i 列第 j 行的元素。

矩阵运算

Matrix operations are operations with lists, so the following syntaxes produce the described results.

备注: Some syntaxes can represent operations which are not defined in the same way in the matrices set.

加法与减法

  • Matrix1 + Matrix2: adds the corresponding elements of two compatible matrices.
  • Matrix1 – Matrix2: subtracts the corresponding elements of two compatible matrices.

乘法与除法

  • Matrix * Number: multiplies each element of Matrix by the given Number.
  • Matrix1 * Matrix2: uses matrix multiplication to calculate the resulting matrix.
备注: The rows of the first and columns of the second matrix need to have the same number of elements.
范例: {{1, 2}, {3, 4}, {5, 6}} * {{1, 2, 3}, {4, 5, 6}} yields the matrix {{9, 12, 15}, {19, 26, 33}, {29, 40, 51}}.
  • 2x2 Matrix * Point (or Vector): multiplies the Matrix by the given Point / Vector and yields a point.
范例: {{1, 2}, {3, 4}} * (3, 4) yields the point A = (11, 25).
  • 3x3 Matrix * Point (or Vector): multiplies the Matrix by the given Point / Vector and yields a point.
范例: {{1, 2, 3}, {4, 5, 6}, {0, 0, 1}} * (1, 2) gives you the point A = (8, 20).
备注: This is a special case for affine transformations where homogeneous coordinates are used: (x, y, 1) for a point and (x, y, 0) for a vector. This example is therefore equivalent to: {{1, 2, 3}, {4, 5, 6}, {0, 0, 1}} * {1, 2, 1}.
  • Matrix1 / Matrix2: Divides each element of Matrix1 by the corresponding element in Matrix2.
备注: However, GeoGebra supports the syntax Matrix1 * Matrix2 ^(-1) .

其他运算

The section Matrix Commands contains the list of all available commands related to matrices, such as:

  • Determinant[Matrix]: calculates the determinant for the given matrix.
  • Invert[Matrix]: inverts the given matrix
  • Transpose[Matrix]: transposes the given matrix
  • ApplyMatrix[Matrix,Object]: apply affine transform given by matrix on object.
  • ReducedRowEchelonForm[Matrix]: converts the matrix to a reduced row-echelon form


Comments

备注: 更多关于矩阵乘法的详细讨论请参阅官方讨论区(英文)。
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