Angle Command

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Angle[ <Vector>, <Vector> ]
Returns the angle between two vectors (between 0° and 360°).
Example:
Angle[Vector[(1, 1)], Vector[(2, 5)]] yields 23.2°.
Angle[ <Line>, <Line> ]
Returns the angle between the direction vectors of two lines (between 0° and 360°).
Example:
Angle[y = x + 2, y = 2x + 3] yields 18.44°.
Angle[ <Point>, <Apex>, <Point> ]
Returns the angle which is defined by the points (between 0° and 360°).
Example:
Angle[(1, 1), (1, 4), (4, 2)] yields 56.31°.
Angle[ <Point>, <Apex>, <Angle> ]
Returns the angle of size α drawn from point with apex.
Note: The point Rotate[A, α, B] is created as well.
Angle[ <Conic> ]
Returns the angle of twist of a conic section’s major axis (see command Axes) .
Angle[ <Vector> ]
Returns the angle between the x‐axis and given vector.
Angle[ <Point> ]
Returns the angle between the x‐axis and the position vector of the given point.
Angle[ <Number> ]
Converts the number into an angle (result between 0 and 2pi).
Angle[ <Polygon> ]
Creates all angles of a polygon in mathematically positive orientation (i.e., counter clockwise).
Note: If the polygon was created in counter clockwise orientation, you get the interior angles. If the polygon was created in clockwise orientation, you get the exterior angles.
Note: See also Tool Angle.gif Angle and Tool Angle Fixed.gif Angle with Given Size tools .
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