Tutorial:Esperienza pratica II

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Parametri di un'equazione lineare

In questa attività verranno utilizzati i seguenti strumenti, input algebrici e comandi. Apprendere le relative modalità di utilizzo prima di iniziare la costruzione.

Tool Slider.gif Slider
retta: y = m x + q
Tool Segment between Two Points.gif Segmento - tra due punti
Intersezione[retta, AsseY]
Tool Intersect Two Objects.gif Intersezione di due oggetti
Tool Slope.gif Pendenza
Tool Show Hide Object.gif Mostra / nascondi oggetto
Tool Move.gif Muovi

Construction Steps

1. Enter: line: y = 0.8 x + 3.2

Task 1: Move the line in the algebra view using the arrow keys. Which parameter are you able to change in this way?

Task 2: Move line in the Vista Grafica with the mouse. Which transformation can you apply to the line in this way?

2. Delete the line. Create sliders m and b using the default settings of sliders.

3. Enter line: y = m x + b.

Note Suggerimento: Don’t forget to use an asterisk or space to indicate multiplication!

4. Task 3: Write down directions for your students that guide them through examining the influence of the equazione’s parameters on the line by using the sliders. These directions could be provided on paper along with the GeoGebra file.

5. Create the intersection point between the line and the y-axis.

Note Suggerimento: Use tool Intersect or command Intersect[line, yAxis].

6. Create a point at the origin and draw a segment between these two punti.

7. Use tool Slope and create the slope (triangle) of the line.

8. Hide unnecessary objects and modify the appearance of the other ones.

Introducing Derivatives – The Slope Function

In this activity you are going to use the following tools, algebraic input, and commands. Make sure you know how to use them before you begin with the actual construction.

f(x) = x^2/2 + 1
Tool New Point.gif New Point
Tool Tangents.gif Tangent
slope = Slope[t]
S = (x(A), slope)
File:Tool Segment between Two punti.gif Segment Between Two punti
Tool Move.gif Move

Construction Steps

1. Enter the polynomial: f(x) = x^2/2 + 1

2. Create new point A on function f.

Note Suggerimento: Move point A to check if it is really restricted to the function graph.

3. Create tangent t to function f through point A.

4. Create the slope of tangent t using: slope = Slope[t]

5. Define point S: S = (x(A), slope)

Note Suggerimento: x(A) restituisce you the x-coordinate of point A.

6. Connect punti A and S using a segment.

7. Task: Move point A along the function graph and make a conjecture about the shape of its path, which corresponds to the slope function.

8. Turn on the trace of point S. Move point A to check your conjecture.

Note Suggerimento: Right click point S (MacOS: Ctrl + click) and select Trace on.

9. Find the equazione of the resulting slope function. Enter the function and move point A. If it is correct the trace of point S will match the graph.

10. Change the equazione of the initial polynomial f to produce a new problem.

6 slope.PNG

Creating a "Function Domino" Game

In this activity you are going to practice exporting function graphs to the clipboard and inserting them into a word processing document in order to create cards for a "Function Domino" game. Make sure you know how to enter different types of functions before you begin with this activity.

Construction Steps

1. Enter an arbitrary function.

Esempio: e(x) = exp(x)

2. Move the function graph into the upper left corner of the Vista Grafica and adjust the size of the GeoGebra window.

3. Export the Vista Grafica to the clipboard (menu File – Export – Vista Grafica to Clipboard).

4. Open a new word processing document.

5. Create a table (menu Insert – Table…) with two columns and several rows.

6. Place the cursor in one of the table cells. Insert the function graph from the clipboard (menu Home – Paste or key combination Ctrl + V).

7. Adjust the size of the picture if necessary (double click the picture to open the Format tab and click on Size).

8. Enter the equazione of a different function into the cell next to the picture.

Note Suggerimento: You might want to use un'equazione editor.

9. Repeat steps 1 through 8 with a different function (ad es. trigonometric, logarithmic).

Note Suggerimento: Make sure to put the equazione and graph of each function on different domino cards.


6 domino.PNG

Creating a "Geometric Figures Memory" Game

In this activity you are going to practice exporting function graphs to the clipboard and inserting them into a word processing document in order to create cards for a memory game with geometric figures. Make sure you know how to construct different geometric figures (ad es. quadrilaterals, triangles) before you begin with this activity.

Construction Steps

1. Create a geometric figure in GeoGebra (ad es. isosceles triangle).

2. Use the finestra di dialogo Proprietà to enhance your construction.

3. Move the figure into the upper left corner of the Vista Grafica and adjust the size of the GeoGebra window.

4. Export the Vista Grafica to the clipboard (menu File – Export – Vista Grafica to Clipboard).

5. Open a new word processing document.

6. Create a table (Insert – Table…) with three columns and several rows.

7. Set the height of the rows and the width of the columns to 5 cm (2 inches).

Note Suggerimento: Place the cursor in the table and open the Table Properties dialog with a right click. On tab Row specify the row height. On tab Column enter the preferred width. On tab Cell set the vertical alignment to Center. Click OK when you are done.

8. Place the cursor in one of the table cells. Insert the picture from the clipboard (menu File – Paste or key combination Ctrl + V).

9. Adjust the size of the picture if necessary (double click the picture to open the Format Picture tab, click on Size and specify the size).

10. Enter the name of the geometric shape into another cell of the table.

11. Repeat steps 1 through 10 with different geometric figures (ad es. circle, quadrilaterals, triangles).

6 memory.PNG

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