Diferencia entre revisiones de «Barra de Entrada»
De GeoGebra Manual
Línea 5: | Línea 5: | ||
* directamente escribiendo en la Barra de Entrada | * directamente escribiendo en la Barra de Entrada | ||
* usando los correspondientes [[Comandos]] | * usando los correspondientes [[Comandos]] | ||
− | Ver [[Objetos Geométricos]] y [[Objetos | + | Ver [[Objetos Geométricos]] y [[Objetos]] para más detalles. |
{{note|Siempre se debe pulsar la tecla {{KeyCode|Enter}} tras ingresar la definición de un objeto en la Barra de Entrada.}} | {{note|Siempre se debe pulsar la tecla {{KeyCode|Enter}} tras ingresar la definición de un objeto en la Barra de Entrada.}} | ||
Línea 17: | Línea 17: | ||
==Insert Name, Value, or Definition of an Object into the Input Bar== | ==Insert Name, Value, or Definition of an Object into the Input Bar== | ||
− | * '''Insert the name of an object''': Activate [[Image:Tool Move.gif]] [[ | + | * '''Insert the name of an object''': Activate [[Image:Tool Move.gif]] [[Herramienta_de_Elige_y_Mueve]] and select the object whose name you want to insert into the Input Bar. Then, press {{KeyCode|F5}} on your keyboard. |
{{Note|The name of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F5}}.}} | {{Note|The name of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F5}}.}} | ||
* '''Insert the value of an object''': There are two ways of inserting an object’s value (e. g., (1, 3), 3x – 5y = 12) into the Input Bar. | * '''Insert the value of an object''': There are two ways of inserting an object’s value (e. g., (1, 3), 3x – 5y = 12) into the Input Bar. | ||
** Right click (Mac OS: Ctrl-click) on the object and select item edit.png Copy to Input Bar from the appearing Context Menu. | ** Right click (Mac OS: Ctrl-click) on the object and select item edit.png Copy to Input Bar from the appearing Context Menu. | ||
− | ** Activate [[Image:Tool Move.gif]] [[ | + | ** Activate [[Image:Tool Move.gif]] [[Herramienta_de_Elige_y_Mueve | Herramienta de Elige y Mueve]] and select the object whose value you want to insert into the Input Bar. Then, press {{KeyCode|F4}} on your keyboard. |
{{Note|The value of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F4}}.}} | {{Note|The value of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F4}}.}} | ||
* '''Insert the definition of an object''': There are two ways of inserting an object’s definition (e. g., A = (4, 2), c = Circle[A, B]) into the Input Bar. | * '''Insert the definition of an object''': There are two ways of inserting an object’s definition (e. g., A = (4, 2), c = Circle[A, B]) into the Input Bar. | ||
** Alt click on the object to insert the object’s definition and delete whatever input might have been in the Input Bar before. | ** Alt click on the object to insert the object’s definition and delete whatever input might have been in the Input Bar before. | ||
− | ** Activate [[Image:Tool Move.gif]] [[ | + | ** Activate [[Image:Tool Move.gif]] [[Herramienta_de_Elige_y_Mueve | Herramienta de Elige y Mueve ]] and select the object whose definition you want to insert into the Input Bar. Then, press {{KeyCode|F3}} on your keyboard. |
{{Note|The definition of the object replaces any expression you typed into the Input Bar before pressing {{KeyCode|F3}}.}} | {{Note|The definition of the object replaces any expression you typed into the Input Bar before pressing {{KeyCode|F3}}.}} |
Revisión del 03:34 18 abr 2011
Plantilla:Gui La Barra de Entrada aparece, por omisión, ubicada en la zona inferior de la ventana de GeoGebra. Puede pasar a mostrarse u ocultarse tildando o destildando según corresponda en el Menú Vista.
Las representaciones algebraicas de los objetos matemáticos - como valores, coordenadas y ecuaciones tal como se registran en la Vista Algebraica - se exponen en la Vista Gráfica y xe pueden crearse, redefinirse y modificarse:
- directamente escribiendo en la Barra de Entrada
- usando los correspondientes Comandos
Ver Objetos Geométricos y Objetos para más detalles.
Nota: Siempre se debe pulsar la tecla Enter tras ingresar la definición de un objeto en la Barra de Entrada.
Nota: Al pulsarse la tecla Enter en cualquier momento, se alterna el foco entre la Barra de Entrada y la Vista Gráfica. Esto permite ingresar expresiones y comandos en la Barra de Entrada sin clic previo del mouse o ratón.
Ejemplo: Ingresando
A=(1,1)
crea el punto libre A de coordenadas (1,1). Anotando A=PuntoMedio[(2,0),(4,0)]
redefine A, que pasa a ser un punto dependiente.Desplegar la Historia de la Barra de Entrada
After placing the cursor in the Input Bar you can use the ↑ up and ↓ down arrow keys of your keyboard in order to navigate through prior input step by step.
Insert Name, Value, or Definition of an Object into the Input Bar
- Insert the name of an object: Activate Herramienta_de_Elige_y_Mueve and select the object whose name you want to insert into the Input Bar. Then, press F5 on your keyboard.
Nota: The name of the object is appended to any expression you typed into the Input Bar before pressing F5.
- Insert the value of an object: There are two ways of inserting an object’s value (e. g., (1, 3), 3x – 5y = 12) into the Input Bar.
- Right click (Mac OS: Ctrl-click) on the object and select item edit.png Copy to Input Bar from the appearing Context Menu.
- Activate Herramienta de Elige y Mueve and select the object whose value you want to insert into the Input Bar. Then, press F4 on your keyboard.
Nota: The value of the object is appended to any expression you typed into the Input Bar before pressing F4.
- Insert the definition of an object: There are two ways of inserting an object’s definition (e. g., A = (4, 2), c = Circle[A, B]) into the Input Bar.
- Alt click on the object to insert the object’s definition and delete whatever input might have been in the Input Bar before.
- Activate Herramienta de Elige y Mueve and select the object whose definition you want to insert into the Input Bar. Then, press F3 on your keyboard.
Nota: The definition of the object replaces any expression you typed into the Input Bar before pressing F3.