Difference between revisions of "SetAxesRatio Command"

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;SetAxesRatio[ <Number X>, <Number Y> ]
 
;SetAxesRatio[ <Number X>, <Number Y> ]
 
:Changes the axes ratio of active [[Graphics View]] so that X units on [[Lines and Axes#Axes|x-axis]] correspond to the same number of pixels as Y units on y-axis and point (0,0) stays on its coordinates.
 
:Changes the axes ratio of active [[Graphics View]] so that X units on [[Lines and Axes#Axes|x-axis]] correspond to the same number of pixels as Y units on y-axis and point (0,0) stays on its coordinates.
{{betamanual|
+
{{betamanual|version=5.0|
 
;SetAxesRatio[ <Number X>, <Number Y>, <Number Z> ]
 
;SetAxesRatio[ <Number X>, <Number Y>, <Number Z> ]
 
:Similar to above syntax, works with 3D Graphics View.}}
 
:Similar to above syntax, works with 3D Graphics View.}}

Revision as of 11:14, 4 May 2012



SetAxesRatio[ <Number X>, <Number Y> ]
Changes the axes ratio of active Graphics View so that X units on x-axis correspond to the same number of pixels as Y units on y-axis and point (0,0) stays on its coordinates.
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