Difference between revisions of "Ray Command"

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m (Text replace - "<div class="box info"> 48px|left This page is part of the official manual for print and pdf. For structural reasons normal users can't edit this page. If you found any errors on this page please contact )
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<noinclude>{{Manual Page|version=4.2}}</noinclude>{{command|geometry}}
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<noinclude>{{Manual Page|version=5.0}}</noinclude>{{command|geometry}}
;Ray[ <Point A>, <Point B> ]:Creates a ray starting at point ''A'' through point ''B''.
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;Ray( <Start Point>, <Point> )
;Ray[ <Point>, <Vector v> ]:Creates a ray starting at the given point which has the direction vector ''v''.  
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:Creates a ray starting at a point through a point.  
  
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;Ray( <Start Point>, <Direction Vector> )
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:Creates a ray starting at the given point which has the direction vector.
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{{Notes|1=
 
{{Notes|1=
*When computing intersections with other objects, only intersections lying on the ray are considered. To change this,  you can use [[Intersect Two Objects Tool#Outlying_Intersections|Outlying Intersections]] option.
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*When computing intersections with other objects, only intersections lying on the ray are considered. To change this,  you can use [[Intersect Tool#Outlying_Intersections|Outlying Intersections]] option.
*See also [[Image:Tool Ray through Two Points.gif]] [[Ray through Two Points Tool|Ray through Two Points]] tool.}}
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*See also [[File:Mode ray.svg|link=|24px]] [[Ray Tool|Ray]] tool.}}

Latest revision as of 17:17, 7 October 2017


Ray( <Start Point>, <Point> )
Creates a ray starting at a point through a point.
Ray( <Start Point>, <Direction Vector> )
Creates a ray starting at the given point which has the direction vector.
Notes:
  • When computing intersections with other objects, only intersections lying on the ray are considered. To change this, you can use Outlying Intersections option.
  • See also Mode ray.svg Ray tool.
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