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Descripción de Argumentos para cada Comando dedicado a Recta  en [en:Reference:Command Line Arguments|Argumentos del Comando Recta].
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Descripción de Argumentos para cada Comando dedicado a Recta  en la página de Referencias [en:http://wiki.geogebra.org/en/Reference:Command_Line_Arguments].
  
 
=New JavaScript commands=
 
=New JavaScript commands=

Revisión del 21:29 28 nov 2011

Esta página ofrece un pantallazo sobre las novedades de GeoGebra 5.0 respecto de la versión 4.0. Para una descripción más detallada, se abre la cordial invitación a consultar el Manual:Página Principal en Español, completamente revisado y actualizado para cada comando de la 4.0 o al Foro Hispanoparlante en que lo espera su moderadora, Liliana Saidon, del Instituto GeoGebra para la República Argentina, Centro Babbage.

Se puede instalar una versión estable de GeoGebra 4.0 usando nuestro instalador en línea Webstart o el de la opción fuera de línea Download.

Información sobre el modo de ejecutar la Versión Beta 5.0 Beta (con 3D) se encuentra en our user forum.

GeoGebra 5.0 requiere para ejecutarse de Java 1.4.2, por lo que se precisa instalar al menos Java 5 desde java.com

Nuevas Herramientas

  • Plano
  • Prisma Recto
  • Esfera
  • Vista desde el frente de

Novedades

Lo Extendido a 3D

  • Puntos
por ejemplo, A=(5,-2,1)
  • Vectores
como u=(5,-2,1)
como ProductoVectorial: a = u ⊗ v 
  • Rectas
  • Segmentos
  • Semirrectas
  • Polígonos
  • Circunferencias

Nuevos Tipos de Objetos

Superficies

 como f(x,y) = sin(x * y)
 como Función[sin(a * b), a, -5, 5, b, -5, 5]

Planos

 eg x + y + z = 1

Pirámides

Prismas

Esferas

Cilindros

Conas

Vista 3D

Applets

  • 3D export to applets is not supported at the moment

Moving objects

  • left-drag points in the 3D view. Click on the point to change the mode "along xOy plane" to "along z axis", and so on.

Translation of the scene

  • shift+left-drag the 3D view (without pointing on a moveable object)
  • use move view tool

Rotation of the scene

  • "Rotate 3D graphic view" tool
  • right-drag the 3D view (without pointing on a moveable object)
  • continue rotation when mouse released
  • view in front of an object (toolbar)

Zoom

  • use wheel mouse
  • use zoom tool

Gridlines

  • show/hide axes, grid, xOy plane

Comandos

Comandos Ampliados

All commands below works with 2D/3D objects

  • Midpoint[ <Point> , <Point> ]
  • Intersect[ <Line> , <Line> ]
  • Intersect[ <Line> , <Segment> ], etc.
  • Intersect[<Line>, <Conic>]
  • Intersect[<Conic>, <Conic>]
  • Vector[ <Point> , <Point> ]
  • Line[ <Point> , <Point> ], Segment[ <Point> , <Point> ], etc.
  • Line[ <Point> , <Line> ], Line[ <Point> , <Segment> ], etc.
  • PerpendicularLine[ <Point> , <Line> ]
 (will set output line to undefined if point is on the line)
  • Circle[ <Point> , <Point> , <Point> ]
  • Distance[ <Point> , <Point> ]


Nuevos Comandos

Puntos

  • Intersect[ <Line> , <Plane> ] creates the intersection point of a line and a plane (also works with segments, polygons, etc.)


Rectas

  • Intersect[ <Plane> , <Plane> ] creates the intersection line of the two planes
  • PerpendicularLine[ <Point> , <Plane> ] creates the line through the point and perpendicular to the plane (works also with polygons, etc.)
  • PerpendicularLine[ <Linet> , <Line> ] creates the line perpendicular to both the lines.

Vectors

  • OrthogonalVector[ <Plane> ] creates a vector orthogonal to the plane
  • UnitOrthogonalVector[ <Plane> ] creates a unit vector orthogonal to the plane

Circunferencia

  • Circle[ <Line>, <Point> ] creates the circle with line for axis and through the point
  • Circle[<Point>,<Radius>,<Direction>] create circle with center, radius, and axis parallel to direction, which can line, vector or plane (in this case : normal vector of the plane)
  • Circle[<Point>,<Point>,<Direction>] creates a circle with center, through a point, and axis parallel to direction (may be undefined)

Cónicas

  • Intersect[ <Plane>, <Quadric> ] creates the conic intersection of the plane and the quadric (sphere, cone, cylinder, ...)


Planos

  • Plane[ <Point> , <Point> , <Point> ] creates the plane the points
  • Plane[ <Point> , <Line> ] creates the plane through the point and the line
  • Plane[ <Point> , <Plane> ] creates the plane through the point and parallel to the plane
  • PerpendicularPlane[ <Point> , <Line> ] creates the plane through the point and perpendicular to the line
  • PerpendicularPlane[ <Point> , <Vector> ] creates the plane through the point and perpendicular to the vector
  • PlaneBisector[ <Point> , <Point> ] create the plane orthogonal bisector between the two points
  • PlaneBisector[ <Segment> ] create the plane orthogonal bisector of the segment

Esferas

  • Esfera[ <Point> , <Number>] creates a sphere with center and radius
  • Esfera[ <Point> , <Point> ] creates a sphere with center and point through

Cilindros y Conos

  • Cylinder[ <Point>, <Point>, <Radius Number> ] creates a cylinder of revolution between the two points, and with number for radius
  • Cone[ <Point>, <Point>, <Radius Number> ] creates a cone of revolution between the two points, with disc around first point and of given radius, and with second point for apex
  • Bottom[ <Limited quadric> ] creates the bottom of the limited quadric (e.g. circle for a cylinder)
  • Top[ <Limited quadric> ] creates the top of the limited quadric (e.g. circle for a cylinder)
  • Side[ <Limited quadric> ] creates the side of the limited quadric

Cuádricas

  • InfiniteCylinder[ <Point> , <Vector>, <Radius Number> ] creates a cylinder of revolution around (point,vector) direction, and with number for radius
  • InfiniteCylinder[ <Point>, <Point>, <Radius Number> ] creates a cylinder of revolution around (point,point) direction, and with number for radius
  • InfiniteCylinder[ <Line>, <Radius Number> ]creates a cylinder of revolution around line direction, and with number for radius
  • InfiniteCone[ <Point> , <Vector>, <Angle Number> ] creates a cone of revolution around (point,vector) direction, with point for apex, and with number for angle (half-angle of the cone)
  • InfiniteCone[ <Point>, <Point>, <Angle Number> ] creates a cone of revolution around (point,point) direction, with point for apex, and with number for angle (half-angle of the cone)
  • InfiniteCone[ <Point>, <Line>, <Angle Number> ] creates a cone of revolution with point for apex, with axis parallel to line, and with number for angle (half-angle of the cone)


Polyhedrons

  • Pyramid[ <Point> , <Point> , ... , <Point> ] : pyramid
 eg Pyramid[A,B,C,D] creates the pyramid with basis ABC and apex D
  • Prism[ <Point> , <Point> , ... , <Point> , <Point> ] : prism
 eg Prism[A,B,C,D] creates the prism with basis ABC and top DEF, vectors AD, BE, CF are equal
  • Prism[ <Polygon> , <Number> ] : right prism with polygon for basis and number for altitude

Curves, surfaces

  • Curve[ <expression in t for x coord> , <expression in t for y coord> , <expression in t for z coord> , <t> , <t min> , <t max> ]
  • Surface[ <expression in u, v for x coord> , <expression in u, v for y coord> , <expression in u, v for z coord> , <u> , <u min> , <u max>, <v> , <v min> , <v max> ]

New Keyboard Shortcuts

Description of all Teclas de Atajos

New Applet Parameters

Description of all Parámetros Applet

New Command Line Arguments

Descripción de Argumentos para cada Comando dedicado a Recta en la página de Referencias [en:http://wiki.geogebra.org/en/Reference:Command_Line_Arguments].

New JavaScript commands

Description of all GeoGebra JavaScript Methods

GeoGebra's XML File Format

GeoGebra's XML file format is documented at Reference:XML.

Licencia

Se brinda completa libertad para copiar, distribuir y transmitir GeoGebra con propósitos no comerciales. Por mayores detalles sobre las particularidades de la licencia GeoGebra: http://www.geogebra.org/download/license.txt


en:Release Notes GeoGebra 5.0

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