Difference between revisions of "InfiniteCone Command"

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;InfiniteCone[ <Point3D>, <Vector>, <Angle Number> ]:Creates a cone of revolution around (point, vector) direction, with point for apex, and with number for angle (half-angle of the cone)
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;InfiniteCone[ <Point P>, <Vector v>, <Angle α> ]:Creates an infinite cone with vertex P, axis of symmetry parallel to v and half-angle α.
;InfiniteCone[ <Point3D>, <Point3D>, <Angle Number> ]:Creates a cone of revolution around (point, point) direction, with point for apex, and with number for angle (half-angle of the cone)
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;InfiniteCone[ <Point P>, <Point Q>, <Angle α> ]:Creates an infinite cone with vertex P, axis of symmetry PQ and half-angle α.
;InfiniteCone[ <Point3D>, <Line>, <Angle Number> ]:Creates a cone of revolution with point for apex, with axis parallel to line, and with number for angle (half-angle of the cone)
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;InfiniteCone[ <Point P>, <Line a>, <Angle α> ]:Creates an infinite cone with vertex P, axis of symmetry parallel to a and half-angle α.

Revision as of 20:40, 10 June 2012


InfiniteCone[ <Point P>, <Vector v>, <Angle α> ]
Creates an infinite cone with vertex P, axis of symmetry parallel to v and half-angle α.
InfiniteCone[ <Point P>, <Point Q>, <Angle α> ]
Creates an infinite cone with vertex P, axis of symmetry PQ and half-angle α.
InfiniteCone[ <Point P>, <Line a>, <Angle α> ]
Creates an infinite cone with vertex P, axis of symmetry parallel to a and half-angle α.
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