Difference between revisions of "UpdateConstruction Command"
From GeoGebra Manual
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− | + | <noinclude>{{Manual Page|version=5.0}}</noinclude> {{command|scripting}} | |
− | <noinclude>{{Manual Page|version= | + | ;UpdateConstruction( ) |
− | {{command|scripting}} | + | :Recomputes all objects (random numbers are regenerated). Same as {{KeyCode|F9}} or {{KeyCode|Ctrl+R}}. |
− | ;UpdateConstruction[] | + | |
− | :{{ | + | :{{Note|1=If you want to refresh the view (e.g. to remove [[tracing|traces]] from [[File:Menu view graphics.svg|link=|16px]] [[Graphics View]]) you can use <code>[[ZoomIn Command|ZoomIn(1)]]</code> instead, which is the same as {{KeyCode|Ctrl+F}}. You may also need [[SetActiveView Command|SetActiveView(1)]] or [[SetActiveView Command|SetActiveView(2)]] first if you are using two Graphics Views.}} |
+ | |||
+ | ;UpdateConstruction( <Number of times> ) | ||
+ | :Performs the command <code><nowiki>UpdateConstruction()</nowiki></code> several times. | ||
+ | :{{example|1=<div><code><nowiki>UpdateConstruction(2)</nowiki></code> updates the construction twice (e.g. to record several dice throws to the spreadsheet). </div>}} |
Latest revision as of 09:23, 12 October 2017
- UpdateConstruction( )
- Recomputes all objects (random numbers are regenerated). Same as F9 or Ctrl + R.
- Note: If you want to refresh the view (e.g. to remove traces from Graphics View) you can use
ZoomIn(1)
instead, which is the same as Ctrl + F. You may also need SetActiveView(1) or SetActiveView(2) first if you are using two Graphics Views.
- UpdateConstruction( <Number of times> )
- Performs the command
UpdateConstruction()
several times. - Example:
UpdateConstruction(2)
updates the construction twice (e.g. to record several dice throws to the spreadsheet).