Difference between revisions of "UpdateConstruction Command"

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:Recomputes all objects (random numbers are regenerated). Same as {{KeyCode|F9}} or {{KeyCode|Ctrl+R}}.  
 
:Recomputes all objects (random numbers are regenerated). Same as {{KeyCode|F9}} or {{KeyCode|Ctrl+R}}.  
  
{{Note|1=If you want to refresh the view (e.g. to remove [[tracing|traces]] from [[File:Menu view graphics.svg|link=|16px]] [[Graphics View]]) you can use  <code>[[ZoomIn Command|ZoomIn[1]]]</code> instead, which is the same as {{KeyCode|Ctrl+F}}. You may also need [[SetActiveView Command|SetActiveView[1]]] or [[SetActiveView Command|SetActiveView[2]]] first if you are using two Graphics Views.}}
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:{{Note|1=If you want to refresh the view (e.g. to remove [[tracing|traces]] from [[File:Menu view graphics.svg|link=|16px]] [[Graphics View]]) you can use  <code>[[ZoomIn Command|ZoomIn[1]]]</code> instead, which is the same as {{KeyCode|Ctrl+F}}. You may also need [[SetActiveView Command|SetActiveView[1]]] or [[SetActiveView Command|SetActiveView[2]]] first if you are using two Graphics Views.}}
  
 
;UpdateConstruction[ <Number of times> ]
 
;UpdateConstruction[ <Number of times> ]
 
:Performs the command <code><nowiki>UpdateConstruction[ ]</nowiki></code> several times.  
 
:Performs the command <code><nowiki>UpdateConstruction[ ]</nowiki></code> several times.  
 
:{{example|1=<div><code><nowiki>UpdateConstruction[2]</nowiki></code> updates the construction twice (e.g. to record several dice throws to the spreadsheet). </div>}}
 
:{{example|1=<div><code><nowiki>UpdateConstruction[2]</nowiki></code> updates the construction twice (e.g. to record several dice throws to the spreadsheet). </div>}}

Revision as of 15:59, 23 September 2015


UpdateConstruction[ ]
Recomputes all objects (random numbers are regenerated). Same as F9 or Ctrl + R.
Note: If you want to refresh the view (e.g. to remove traces from Menu view graphics.svg Graphics View) you can use ZoomIn[1] instead, which is the same as Ctrl + F. You may also need SetActiveView[1] or SetActiveView[2] first if you are using two Graphics Views.
UpdateConstruction[ <Number of times> ]
Performs the command UpdateConstruction[ ] several times.
Example:
UpdateConstruction[2] updates the construction twice (e.g. to record several dice throws to the spreadsheet).
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