Difference between revisions of "UpdateConstruction Command"

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{{Note|1=If you want to refresh the view (e.g to remove [[tracing|traces]] from [[Graphics View]]) you can use  <code>[[ZoomIn Command|ZoomIn[1]]]</code> instead, which is the same as {{KeyCode|Ctrl+F}}. You may also need [[SetActiveView Command|SetActiveView[1]]] or [[SetActiveView Command|SetActiveView[2]]] first if you are using two Graphics Views.}}
 
{{Note|1=If you want to refresh the view (e.g to remove [[tracing|traces]] from [[Graphics View]]) you can use  <code>[[ZoomIn Command|ZoomIn[1]]]</code> instead, which is the same as {{KeyCode|Ctrl+F}}. You may also need [[SetActiveView Command|SetActiveView[1]]] or [[SetActiveView Command|SetActiveView[2]]] first if you are using two Graphics Views.}}
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{{Note|1=If you want to perform this command several times (eg to record several dice throws to the spreadsheet) then you can do <code>Sequence[ UpdateConstruction[ ], k, 1, 10 ]</code>}}

Revision as of 00:11, 5 February 2013



UpdateConstruction[]
Recomputes all objects (random numbers are regenerated). Same as F9 or Ctrl + R.
Note: If you want to refresh the view (e.g to remove traces from Graphics View) you can use ZoomIn[1] instead, which is the same as Ctrl + F. You may also need SetActiveView[1] or SetActiveView[2] first if you are using two Graphics Views.
Note: If you want to perform this command several times (eg to record several dice throws to the spreadsheet) then you can do Sequence[ UpdateConstruction[ ], k, 1, 10 ]
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