Difference between revisions of "SetViewDirection Command"

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(* if you do eg <code>SetViewDirection(x + y + z = 1)</code> twice then there are two possible outcomes and the ''second'' one will rotate the view 180°. To avoid ambiguity use eg <code>SetViewDirection(Vector((0, 0, 1)))</code>)
m (typo)
 
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{{notes| 1=
 
{{notes| 1=
 
*The view direction can be set towards a line, segment, plane, etc.
 
*The view direction can be set towards a line, segment, plane, etc.
* if you do eg <code>SetViewDirection(x + y + z = 1)</code> twice then there are two possible outcomes and the ''second'' one will rotate the view 180°. To avoid ambiguity use eg <code>SetViewDirection(Vector((0, 0, 1)))</code>
+
* If you do eg <code>SetViewDirection(x + y + z = 1)</code> twice then there are two possible outcomes and the ''second'' one will rotate the view 180°. To avoid ambiguity use eg <code>SetViewDirection(Vector((0, 0, 1)))</code>
 
*See also [[Image:Mode viewinfrontof.png|link=|24px]] [[View in front of Tool|View in front of]] tool.}}
 
*See also [[Image:Mode viewinfrontof.png|link=|24px]] [[View in front of Tool|View in front of]] tool.}}

Latest revision as of 10:04, 3 December 2019


SetViewDirection( <Direction> )
Sets the direction of the 3D view orientation depending on the given object.
Example: SetViewDirection(Vector((0, 0, 1)))
Example: SetViewDirection((0, 0, 1))
Example: SetViewDirection(x + y + z = 1)


SetViewDirection( )
Sets the direction of the 3D view orientation to the default position.
Example: SetViewDirection()


SetViewDirection( <Direction>, <Boolean animated> )
Sets the direction of the 3D view orientation depending on the given object, with optional animation.
Example: In order to obtain the rotation of the 3D view, depending on the values of a previously created slider α, use the command SetViewDirection(Vector((1; α; -30°)), false) in the OnUpdate scripting tab of slider α.


Notes:
  • The view direction can be set towards a line, segment, plane, etc.
  • If you do eg SetViewDirection(x + y + z = 1) twice then there are two possible outcomes and the second one will rotate the view 180°. To avoid ambiguity use eg SetViewDirection(Vector((0, 0, 1)))
  • See also Mode viewinfrontof.png View in front of tool.
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