Difference between revisions of "Object Properties"

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m (→‎Visibility: fixed red link)
m (added filling "Weaving")
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<noinclude>{{Manual Page|version=4.2}}</noinclude>
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<noinclude>{{Manual Page|version=5.0}}</noinclude>{{objects|property}}
{{objects|property}}
 
 
Following properties can be set via [[Properties Dialog]].
 
Following properties can be set via [[Properties Dialog]].
 
==Visibility==
 
==Visibility==
You may show or hide objects in the [[Graphics View]] in different ways.
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You may show or hide objects in the [[File:Menu view graphics.svg|link=|16px]] [[Graphics View]] in different ways.
  
* You may use tool [[Image:Tool Show Hide Object.gif]] [[Show_/_Hide Object Tool]] to show or hide objects.
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* You may use tool [[File:Mode showhideobject.svg|link=|20px]] [[Show_/_Hide Object Tool]] to show or hide objects.
* Open the [[Context Menu]] and select item [[Image:Tool Show Hide Object.gif]] Show Object to change the visibility status of the selected object.
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* Open the [[Context Menu]] and select item [[File:Mode showhideobject.svg|link=|20px]] Show Object to change the visibility status of the selected object.
 
* In the Algebra View, the icon to the left of every object shows its current visibility state (shown or hidden). You may directly click on the little marble icon in order to change the visibility status of an object.
 
* In the Algebra View, the icon to the left of every object shows its current visibility state (shown or hidden). You may directly click on the little marble icon in order to change the visibility status of an object.
* You can also use the [[Image:Tool Check Box to Show Hide Objects.gif]] [[Check Box Tool]] in order to show or hide one or several objects.
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* You can also use the [[File:Mode showhideobject.svg|link=|20px]] [[Check Box Tool]] in order to show or hide one or several objects.
 
{{Note|To make an object "invisible" in Algebra View, make it [[Free, Dependent and Auxiliary Objects#Auxiliary Objects|Auxiliary]].}}
 
{{Note|To make an object "invisible" in Algebra View, make it [[Free, Dependent and Auxiliary Objects#Auxiliary Objects|Auxiliary]].}}
  
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;Standard
 
;Standard
 
:Fills the object by color specified in the Color tab. The same color is used to draw border of that object. Using Style tab you can define opacity -- e.g. Conics have by default opacity 0 which means they are transparent.
 
:Fills the object by color specified in the Color tab. The same color is used to draw border of that object. Using Style tab you can define opacity -- e.g. Conics have by default opacity 0 which means they are transparent.
;Hatch
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;Hatching
 
:The object is hatched, angle of hatches and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
 
:The object is hatched, angle of hatches and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
 
;Image
 
;Image
 
:You can specify location of image on the local disc. The image is repeated periodically, its size is fixed in pixels and top left corner is aligned to the top left corner of the view.
 
:You can specify location of image on the local disc. The image is repeated periodically, its size is fixed in pixels and top left corner is aligned to the top left corner of the view.
 
You can also check the ''Inverse filling'' box to fill with the selected pattern the whole Graphics View, except the selected object.
 
You can also check the ''Inverse filling'' box to fill with the selected pattern the whole Graphics View, except the selected object.
; Cross-hatch
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; Cross-hatching
 
: The object is cross-hatched, available angle for hatches: 0° - 45°, and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
 
: The object is cross-hatched, available angle for hatches: 0° - 45°, and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
; Brick
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; Bricks
 
: Fills the object using a brick pattern, angles and bricks heights can be specified.
 
: Fills the object using a brick pattern, angles and bricks heights can be specified.
 
; Chessboard
 
; Chessboard
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;Symbol
 
;Symbol
 
: Fills the object using a special symbol chosen from a list, distance between symbols can be specified.
 
: Fills the object using a special symbol chosen from a list, distance between symbols can be specified.
 
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;Weaving
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: Fills the object using a weaving pattern, angles and spacing can be specified.
  
 
==Advanced properties==
 
==Advanced properties==
 
Advanced properties such as [[Dynamic Colors]] and [[Conditional Visibility]] are listed in article [[Advanced Features]].
 
Advanced properties such as [[Dynamic Colors]] and [[Conditional Visibility]] are listed in article [[Advanced Features]].

Revision as of 15:16, 6 August 2015


Following properties can be set via Properties Dialog.

Visibility

You may show or hide objects in the Menu view graphics.svg Graphics View in different ways.

  • You may use tool Mode showhideobject.svg Show_/_Hide Object Tool to show or hide objects.
  • Open the Context Menu and select item Mode showhideobject.svg Show Object to change the visibility status of the selected object.
  • In the Algebra View, the icon to the left of every object shows its current visibility state (shown or hidden). You may directly click on the little marble icon in order to change the visibility status of an object.
  • You can also use the Mode showhideobject.svg Check Box Tool in order to show or hide one or several objects.
Note: To make an object "invisible" in Algebra View, make it Auxiliary.

Fixed objects

You can define an object to be fixed via Properties Dialog. Fixed objects (both free and dependent) cannot be moved, redefined or deleted.

Filling

For closed Curves and regions you can specify filling using the Style tab of Object properties dialog. There are three types of filling:

Standard
Fills the object by color specified in the Color tab. The same color is used to draw border of that object. Using Style tab you can define opacity -- e.g. Conics have by default opacity 0 which means they are transparent.
Hatching
The object is hatched, angle of hatches and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
Image
You can specify location of image on the local disc. The image is repeated periodically, its size is fixed in pixels and top left corner is aligned to the top left corner of the view.

You can also check the Inverse filling box to fill with the selected pattern the whole Graphics View, except the selected object.

Cross-hatching
The object is cross-hatched, available angle for hatches: 0° - 45°, and distance between them can be specified. Thickness of hatches equals the thickness of object's border.
Bricks
Fills the object using a brick pattern, angles and bricks heights can be specified.
Chessboard
Fills the object using a chessboard pattern, available angle for squares: 0° - 45° and squares heights can be specified.
Dots
Fills the object using a dotted pattern, distance between dots can be specified.
Honeycomb
Fills the object using a honeycomb pattern, distance between the cells can be specified.
Symbol
Fills the object using a special symbol chosen from a list, distance between symbols can be specified.
Weaving
Fills the object using a weaving pattern, angles and spacing can be specified.

Advanced properties

Advanced properties such as Dynamic Colors and Conditional Visibility are listed in article Advanced Features.

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