Difference between revisions of "Naming Objects"

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You can assign a certain name to an object when you create it using the [[Input Bar]]]:
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You can assign a certain name to an object when you create it using the [[Input Bar]]:
  
 
* [[Points and Vectors|Points]]: In GeoGebra, points are always named using upper case letters. Just type in the name (e. g., A, P) and an equal sign in front of the coordinates or commands.
 
* [[Points and Vectors|Points]]: In GeoGebra, points are always named using upper case letters. Just type in the name (e. g., A, P) and an equal sign in front of the coordinates or commands.

Revision as of 13:19, 17 February 2011


You can assign a certain name to an object when you create it using the Input Bar:

  • Points: In GeoGebra, points are always named using upper case letters. Just type in the name (e. g., A, P) and an equal sign in front of the coordinates or commands.
Example: C = (2, 4), P = (1; 180°), Complex = 2 + i
  • Vectors: In order to distinguish between points and vectors, vectors need to have a lower case name in GeoGebra. Again, type in the name (e. g., v, u) and an equal sign in front of the coordinates or commands.
Example: v = (1, 3), u = (3; 90°), complex = 1 – 2i
  • Lines, circles, and conic sections: These objects can be named by typing in the name and a colon in front of their equations or commands.
Example: g: y = x + 3, c: (x-1)^2 + (y – 2)^2 = 4, hyp: x^2 – y^2 = 2
  • Functions: You can name functions by typing, for example, f(x) = or g(x)= in front of the function’s equation or commands.
Example: h(x) = 2 x + 4, q(x) = x^2, trig(x) = sin(x)
Note:
  • If you don’t manually assign a name to an object, GeoGebra assigns the names of new objects in alphabetical order.
  • You can create indices within the names of objects by using an underscore. For example A1 is entered as A_1 and sAB is entered as s_{AB}.

Reserved labels

There are a few labels you can't use for objects: x, y, z, xAxis, yAxis, zAxis.

Once you create object dependent on imaginary unit i or Euler number e, auxiliary object called i (resp. e) is created. From that moment you cannot use this label for other objects. On the other hand, if you define for instance e=3, you will have to use special e character from the symbol list to get Euler number.

See also Labels and Captions.

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