Difference between revisions of "InfiniteCylinder Command"

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;InfiniteCylinder[ <Point3D> , <Vector>, <Radius Number> ]:Creates a cylinder of revolution around (point,vector) direction, and with number for radius
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;InfiniteCylinder[ <Point P>, <Vector v>, <Radius r> ]:Creates an infinite cylinder radius r with axis of symmetry through P parallel to v.
;InfiniteCylinder[ <Point3D>, <Point3D>, <Radius Number> ]:Creates a cylinder of revolution around (point,point) direction, and with number for radius
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;InfiniteCylinder[ <Point P>, <Point Q>, <Radius r> ]:Creates an infinite cylinder radius r with line PQ as axis of symmetry.
;InfiniteCylinder[ <Line>, <Radius Number> ]:Creates a cylinder of revolution around line direction, and with number for radius.
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;InfiniteCylinder[ <Line a>, <Radius r> ]:Creates an infinite cylinder radius r with axis of symmetry a.

Revision as of 20:32, 10 June 2012


InfiniteCylinder[ <Point P>, <Vector v>, <Radius r> ]
Creates an infinite cylinder radius r with axis of symmetry through P parallel to v.
InfiniteCylinder[ <Point P>, <Point Q>, <Radius r> ]
Creates an infinite cylinder radius r with line PQ as axis of symmetry.
InfiniteCylinder[ <Line a>, <Radius r> ]
Creates an infinite cylinder radius r with axis of symmetry a.
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