Difference between revisions of "Commands"

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Using commands you can produce new and modify existing objects.
 
Using commands you can produce new and modify existing objects.
 
 
{{note|A command's result may be named by entering a label followed by an equal sign <nowiki>(=)</nowiki>. In the example below, the new point is named S.}}
 
{{note|A command's result may be named by entering a label followed by an equal sign <nowiki>(=)</nowiki>. In the example below, the new point is named S.}}
 
 
{{example|To get the intersection point of two lines g and h you can enter <code><nowiki>S = Intersect[g, h]</nowiki></code> (see [[Intersect Command]]).}}
 
{{example|To get the intersection point of two lines g and h you can enter <code><nowiki>S = Intersect[g, h]</nowiki></code> (see [[Intersect Command]]).}}
 
{{note|You can also use indices within the names of objects: A<sub>1</sub> is entered as <code>A_1</code> while S<sub>AB</sub> is created using <code>s_{AB}</code>. This is part of [[latex syntax]].}}
 
{{note|You can also use indices within the names of objects: A<sub>1</sub> is entered as <code>A_1</code> while S<sub>AB</sub> is created using <code>s_{AB}</code>. This is part of [[latex syntax]].}}

Revision as of 12:35, 12 November 2010

Using commands you can produce new and modify existing objects.

Note: A command's result may be named by entering a label followed by an equal sign (=). In the example below, the new point is named S.
Example: To get the intersection point of two lines g and h you can enter S = Intersect[g, h] (see Intersect Command).
Note: You can also use indices within the names of objects: A1 is entered as A_1 while SAB is created using s_{AB}. This is part of latex syntax.
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