# 꼭짓점 명령 이동: 둘러보기, 검색
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##### 꼭짓점 명령
이 글은 GeoGebra 명령 에 관한 것입니다.
##### 명령 분류 (모든 명령)
Corner( <Number of Corner> )
For number n = 1, 2, 3, 4 creates a point at the corner of the Graphics View, for n = 5 returns point (w, h), where w and h are width and height of the Graphics View in pixels. Always uses first Graphics View, even if second is active.
노트: Corner( <Number of Corner> ) won't work inside other commands. Instead create eg `C_1 = Corner(1)` and use that.
Corner( <Graphics View>, <Number of Corner> )
Creates a point at the corner of Graphics View (1, 2) which is never visible in that view. Supported values of number n are 1, 2, 3, 4 and 5 as above.
노트: Corner( <Graphics View>, <Number of Corner> ) won't work inside other commands. Instead create eg `C_1 = Corner(1, 1)` and use that.
노트: use `-1` for the 3D Graphics View's corners (available values for Number: from 1 to 8); for n = 9 returns point (w, h, 0), where w and h are width and height of the Graphics View in pixels; for n = 10 returns point (w, h, 0), where w and h are width and height of the main window in pixels; for n = 11 returns view direction (for parallel projections) or eye position (for e.g. perspective projection); for n = 12 returns screen left-to-right direction; for n = 13 returns scales for x, y, z axes.
Corner( <Image>, <Number of Corner> )
Creates a point at the corner of the image (number n = 1, 2, 3, 4).
Corner( <Text>, <Number of Corner> )
Creates a point at the corner of the text (number n = 1, 2, 3, 4).
노트: Corner( <Text>, <Number of Corner> ) won't work inside the Sequence or Zip commands. Also the Absolute Position on Screen property must be unchecked

노트: The numbering of the corners is counter‐clockwise and starts at the lower left corner.
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