Difference between revisions of "Input Bar"

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<noinclude>{{Manual Page|version=4.0}}[[Category:Manual (official)|{{PAGENAME}}]]</noinclude>
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<noinclude>{{Manual Page|version=5.0}}</noinclude>{{gui|component}}
{{gui|component}}
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==Input Bar and Algebra Input==
Input bar is by default located in the bottom of GeoGebra window. You can show it or hide it via [[View Menu]].  
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In GeoGebra Desktop, the ''Input Bar'' is by default located in the bottom of GeoGebra window. You can show it or hide it using the [[View Menu]] or can [[GeoGebra_5.0_Desktop_vs._Web_and_Tablet_App#Customizing the Layout of the User Interface|change it's position]] within the GeoGebra window.  
  
It allows you to create and redefine mathematical objects
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In the GeoGebra Web and Tablet Apps an ''Algebra Input'' is integrated directly into the [[File:Menu_view_algebra.svg|link=|16px]] [[Algebra View]]. Therefore, the ''Input Bar'' is not displayed by default if the [[File:Menu_view_algebra.svg|link=|16px]] ''Algebra View'' is part of the GeoGebra window. However, the ''Input Bar'' can be shown using the [[File:Menu-view.svg|link=|16px]] ''View Menu'', replacing the ''Input Field''.  
* directly, using their algebraic representations (e. g., values, coordinates, equations). This representation is shown in the [[Algebra View]]. See [[Geometric Objects]] and [[General Objects]] for details.
 
* using [[Commands]].
 
  
{{note|Always press  {{KeyCode|Enter}} after typing algebraic input into the Input Bar.}}
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Both, the ''Input Bar'' and ''Algebra Input'' are providing the same functionalities in GeoGebra. However, the ''Algebra Input'' additionally features an ''Equation Editor'', which makes it easier for you to enter equations and expressions.
{{note|Pressing {{KeyCode|Enter}} at any time toggles the focus between the Input Bar and the [[Graphics View]]. This allows you to enter expressions and commands into the Input Bar without having to click on it with the mouse first.}}
 
{{example|1=Typing <code>A=(1,1)</code> creates [[Free, Dependent and Auxiliary Objects#Free Objects|free]] point A with coordinates (1,1). Typing <code>A=Midpoint[(2,0),(4,0)]</code> redefines A: it becomes [[Free, Dependent and Auxiliary Objects#Dependent Objects|dependent]] point.}}
 
  
==Display Input Bar History==
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{| cellpadding ="10"
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|[[File:Algebra-View.png|left|link=|x210px]]
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<br>GeoGebra Web and Tablet Apps
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|[[File:Algebra-View-Desktop.png|left|link=|x210px]]
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<br>GeoGebra Desktop
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|}
  
After placing the cursor in the Input Bar you can use the {{KeyCode|↑}} up and {{KeyCode|↓}} down arrow keys of your keyboard in order to navigate through prior input step by step.
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==Algebraic Input and Commands==
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The ''Input Bar'' allows you to directly create and [[Redefine Dialog|redefine]] mathematical objects in the [[File:Menu_view_algebra.svg|link=|16px]] ''Algebra View'' by entering or modifying their algebraic representations (e.g. values, coordinates, equations).  
  
==Insert Name, Value, or Definition of an Object into the Input Bar==
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{{Example|1=The input <code>f(x) = x^2</code> gives you the function ''f'' in the [[File:Menu_view_algebra.svg|link=|16px]] ''Algebra View'' and its function graph in the [[File:Menu_view_graphics.svg|link=|16px]] [[Graphics View]].}}
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{{note|Always press {{KeyCode|Enter}} after typing algebraic input into the ''Input Bar''.}}
  
* '''Insert the name of an object''': Activate [[Image:Tool Move.gif]] [[Move Tool]] and select the object whose name you want to insert into the Input Bar. Then, press {{KeyCode|F5}} on your keyboard.
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Additionally, you may input [[Commands]] in order to easily create new or work with existing objects. For more information, please see [[Geometric Objects]] and [[General Objects]].
{{Note|The name of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F5}}.}}
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* '''Insert the value of an object''': There are two ways of inserting an object’s value (e. g., (1, 3), 3x – 5y = 12) into the Input Bar.
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{{example|1=Typing <code>A=(1,1)</code> and hitting the {{KeyCode|Enter}} key creates a [[Free, Dependent and Auxiliary Objects#Free Objects|free]] point ''A'' with coordinates (1, 1). Create another free point <code>B=(3,4)</code> in the same way. Then, type in <code>Line[A, B]</code> in order to create a [[Free, Dependent and Auxiliary Objects#Dependent Objects|dependent]] line through both points ''A'' and ''B''.}}
** Right click (Mac OS: Ctrl-click) on the object and select item [[Copy to Input Bar.png]] Copy to Input Bar from the appearing Context Menu.
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** Activate [[Image:Tool Move.gif]] [[Move Tool]] and select the object whose value you want to insert into the Input Bar. Then, press {{KeyCode|F4}} on your keyboard.
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You can toggle the focus between the ''Input Bar'' and the [[File:Menu_view_graphics.svg|link=|16px]] ''Graphics View'' at any time by pressing the {{KeyCode|Enter}} key. This allows you to enter expressions and commands into the ''Input Bar'' without having to click on it first.
{{Note|The value of the object is appended to any expression you typed into the Input Bar before pressing {{KeyCode|F4}}.}}
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* '''Insert the definition of an object''': There are two ways of inserting an object’s definition (e. g., A = (4, 2), c = Circle[A, B]) into the Input Bar.
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==Displaying Input History==
** Alt click on the object to insert the object’s definition and delete whatever input might have been in the Input Bar before.
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After placing the cursor in the ''Input Bar'' you can use the {{KeyCode|↑}} up and {{KeyCode|↓}} down arrow keys on your keyboard in order to navigate through prior input step by step. Hit the {{KeyCode|Enter}} key in order to transfer the selected prior input back into the ''Input Bar''.
** Activate  [[Image:Tool Move.gif]] [[Move Tool]]  and select the object whose definition you want to insert into the Input Bar. Then, press {{KeyCode|F3}} on your keyboard.
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{{Note|The definition of the object replaces any expression you typed into the Input Bar before pressing {{KeyCode|F3}}.}}
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==Insert Name, Value, or Definition of an Object into the Input Bar of the GeoGebra Desktop Version==
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'''Insert the name of an object''': Activate the [[File:Mode_move.svg|link=|20px]][[Move Tool]] and select the object whose name you want to insert into the ''Input Bar''. Then, press {{KeyCode|F5}} on your keyboard.
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{{Note|The name of the object is appended to any expression you typed into the ''Input Bar'' before pressing {{KeyCode|F5}}.}}
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<br>
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'''Insert the value of an object''': To insert an object’s value (e.g. coordinates of a point <code>(1, 3)</code>, equation <code>3x – 5y = 12</code>) into the ''Input Bar'', select the [[File:Mode_move.svg|link=|20px]]''Move Tool'' and click on the object whose value you want to insert into the ''Input Bar''. Then, press {{KeyCode|F4}} on your keyboard.
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{{Note|The value of the object is appended to any expression you typed into the ''Input Bar'' before pressing {{KeyCode|F4}}.}}
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<br>
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'''Insert the definition of an object''': There are two ways of inserting an object’s definition (e.g. <code>A = (4, 2)</code>, <code>c = Circle[A, B]</code>) into the ''Input Bar''.
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*Hold the {{KeyCode|Alt}} key and select the object to insert the object’s definition and delete whatever input might have been in the ''Input Bar'' before.
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*Activate the [[File:Mode_move.svg|link=|20px]] ''[[Move Tool]]'' and select the object whose definition you want to insert into the ''Input Bar''. Then, press {{KeyCode|F3}} on your keyboard.
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{{Note|The definition of the object replaces any expression you typed into the ''Input Bar'' before pressing {{KeyCode|F3}}.}}

Latest revision as of 16:24, 6 November 2015

Input Bar and Algebra Input

In GeoGebra Desktop, the Input Bar is by default located in the bottom of GeoGebra window. You can show it or hide it using the View Menu or can change it's position within the GeoGebra window.

In the GeoGebra Web and Tablet Apps an Algebra Input is integrated directly into the Menu view algebra.svg Algebra View. Therefore, the Input Bar is not displayed by default if the Menu view algebra.svg Algebra View is part of the GeoGebra window. However, the Input Bar can be shown using the Menu-view.svg View Menu, replacing the Input Field.

Both, the Input Bar and Algebra Input are providing the same functionalities in GeoGebra. However, the Algebra Input additionally features an Equation Editor, which makes it easier for you to enter equations and expressions.

Algebra-View.png


GeoGebra Web and Tablet Apps

Algebra-View-Desktop.png


GeoGebra Desktop

Algebraic Input and Commands

The Input Bar allows you to directly create and redefine mathematical objects in the Menu view algebra.svg Algebra View by entering or modifying their algebraic representations (e.g. values, coordinates, equations).

Example: The input f(x) = x^2 gives you the function f in the Menu view algebra.svg Algebra View and its function graph in the Menu view graphics.svg Graphics View.
Note: Always press Enter after typing algebraic input into the Input Bar.

Additionally, you may input Commands in order to easily create new or work with existing objects. For more information, please see Geometric Objects and General Objects.

Example: Typing A=(1,1) and hitting the Enter key creates a free point A with coordinates (1, 1). Create another free point B=(3,4) in the same way. Then, type in Line[A, B] in order to create a dependent line through both points A and B.


You can toggle the focus between the Input Bar and the Menu view graphics.svg Graphics View at any time by pressing the Enter key. This allows you to enter expressions and commands into the Input Bar without having to click on it first.

Displaying Input History

After placing the cursor in the Input Bar you can use the up and down arrow keys on your keyboard in order to navigate through prior input step by step. Hit the Enter key in order to transfer the selected prior input back into the Input Bar.

Insert Name, Value, or Definition of an Object into the Input Bar of the GeoGebra Desktop Version

Insert the name of an object: Activate the Mode move.svgMove Tool and select the object whose name you want to insert into the Input Bar. Then, press F5 on your keyboard.

Note: The name of the object is appended to any expression you typed into the Input Bar before pressing F5.


Insert the value of an object: To insert an object’s value (e.g. coordinates of a point (1, 3), equation 3x – 5y = 12) into the Input Bar, select the Mode move.svgMove Tool and click on the object whose value you want to insert into the Input Bar. Then, press F4 on your keyboard.

Note: The value of the object is appended to any expression you typed into the Input Bar before pressing F4.


Insert the definition of an object: There are two ways of inserting an object’s definition (e.g. A = (4, 2), c = Circle[A, B]) into the Input Bar.

  • Hold the Alt key and select the object to insert the object’s definition and delete whatever input might have been in the Input Bar before.
  • Activate the Mode move.svg Move Tool and select the object whose definition you want to insert into the Input Bar. Then, press F3 on your keyboard.
Note: The definition of the object replaces any expression you typed into the Input Bar before pressing F3.
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